Unigine Heaven Benchmark

Heaven Benchmark is a GPU-intensive test that pushes graphics cards to their limits. Heaven Benchmark for PC is a powerful tool that can be effectively used to change the stability of the GPU under extreme load conditions, as well as test the cooling capacity of the cooling system at maximum heat output.

Installing Heaven Benchmark:

Follow the instructions step by step to install Heaven Benchmark on your Windows PC.

  1. First, you need to download the Heaven Benchmark software for your Windows computer.
  2. After downloading the Heaven Benchmark app, double-click the installation files and start the installation process.
  3. Now follow all installation instructions.
  4. After installation is complete, restart your computer. (That’s better)
  5. Now open the Heaven Benchmark app from the home screen.

Heaven Benchmark Modes:

Functions and features of Unigine Heaven Benchmark 4.0:

  • Extreme hardware stability testing
  • Accurate results thanks to 100% GPU locking
  • DirectX 9, DirectX 11 and OpenGL 4.0 support
  • Monitoring GPU frequency and temperature
  • Comprehensive use of adaptive hardware tessellation
  • Dynamic sky with voluminous clouds and variable day/night cycle
  • Real-time global illumination and ambient screen space occlusion
  • Supports stereo 3D and multi-monitor settings
  • Cinematic and interactive flight/travel camera modes
  • Powered by UNIGINE 1 engine

Advantages and disadvantages of Unigine Heaven Benchmark:

Download Unigine Heaven Benchmark

Version history

Version 4.0 (February 13, 2013)

  • Benchmarking presets for easy comparison of results
  • Monitor GPU temperature and clock speed
  • Radical improvement to SSDO
  • Stars at night
  • Improving lens flare
  • New, improved version of the UNIGINE engine under the hood
  • Detection of multiple GPUs
  • Anti-aliasing support on Mac OS X
  • Improved automation scripts in Pro version
  • New extended version
  • Localization in Russian and Chinese

Version 3.0 (March 8, 2012)

  • Added a version of Mac OS X compatible with 10.7+ (no tessellation).
  • Added support for Intel HD 3000 GPU (no tessellation).
  • Improved support for multi-monitor configurations.
  • Added support for NVIDIA 3D Surround (stereo 3D image with multiple monitors).
  • Improved support for NVIDIA 3D Vision.
  • New cross-platform launcher without.NETWORK dependencies.
  • Fixed a compatibility issue with the Phoronix test suite.
  • Minor visual artifacts have been fixed.
  • Improved compatibility with Mesa drivers.
  • Improved detection of new GPUs.

Version 5 (March 3, 2011)

  • Added professional version (see below for details)
  • Improved support for various GPUs
  • Added support for indirect occlusion (SSDO) for real-time global illumination simulation
  • Improved stability during long hours of operation
  • Fixed Windows GUI Launcher compatibility issues
  • Improved ambient occlusion quality
  • Fixed minor content glitches
  • User manual added
  • Improved installer for Windows

Version 2.1 (May 24, 2010)

  • OpenGL 4.0 support, including hardware tessellation
  • Added support for stereo 3D in several modes: Anaglyph, single images, 3D Vision, iZ3D
  • Several minor optimizations
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